Lunar Lander [Anatid Edition]
Lunar Lander is actually a term for a genre of simulation games, though does eventually become the name of an actual game many years after its initial conception (by Atari, Inc. in 1979). The genre was inspired heavily by real world events, more specifically, when the Apollo Lunar Module had landed upon the Moon in 1969. The original iteration of this genre was a purely text-based game published under a multitude of names, but is likely most remembered as Lunar Lander Game, in 1969 by a high school student named Jim Storer. He created the game for the DEC's (Digital Equipment Corporation) PDP-8 minicomputer using the programming language FOCAL. After the game was translated by David H. Ahl into a programming language known as BASIC, there seemed to have been many more reiterations of the game. In 1973, DEC had created a new graphical terminal, the DEC GT40, and wanted a show piece for tradeshows, something that would show the visual capabilities of their terminal. This show piece game would be the next most notorious iteration: Moonlander, coded by Jack Burness. It is thought to have been inspired by Burness's attendance to the launch of the Apollo 17 Moon landing mission. Today, these games are often one of the first ones taught in programing, due to how many important lessons in coding can be drawn from it.
This is a Lunar Lander simulation clone game. Now with Anatids! Help a Barnacle Gosling safely land from their perilous leap from the nest...all the way up there...on that cliffside...
Controls
UP ARROW - Flap Wings/Thrust
LEFT ARROW - Rotate Counterclockwise
RIGHT ARROW - Rotate Clockwise
Status | On hold |
Platforms | HTML5 |
Author | Oncamimus Games |
Genre | Simulation |
Made with | Construct |
Tags | Animals, Minimalist, Retro, Singleplayer |
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